Under the hood

One node. 200 live streams.
Zero dropped frames.

When you go live to a dozen platforms at once, the question isn't "does it work" — it's "does it stay flawless when everyone else is doing the same thing." So we measured it.

200simultaneous live streams
30 fpsreal-time, every stream
0dropped frames · 0 errors

The test

We pointed a single relay node at a growing wall of simultaneous live streams — 10, then 50, then 100, then 200 — each one ingested and relayed in real time, and watched for the first sign of strain: a dropped frame, a stutter, a stream falling behind.

Your encoder OBS · vMix · hardware 1 feed in Stream Repeater stream-copy — no re-encode YouTube Twitch Kick Facebook TikTok Custom RTMP
One feed in, copied out to every destination at once — no decoding, no re-encoding.

The result

At 200 concurrent streams, every single one was still delivering in real time — 30 frames per second from start to finish, zero errors, nothing falling behind — and the node still wasn't maxed out.

10 ✓ real-time 25 ✓ real-time 50 ✓ real-time 100 ✓ real-time 200 ✓ real-time concurrent live streams →
Load climbs with every stream added — but each level held 30 fps with zero dropped frames.

Why it holds up: we don't re-encode

Most of the cost in a restreaming service is video encoding. We skip it. By default Stream Repeater stream-copies your feed — it passes your exact bytes through to every destination without decoding and re-encoding them.

That's better for your quality (no generational loss) and it's the reason one modest server can carry hundreds of streams instead of a handful.

What that means for you

Headroom. Your stream isn't crammed onto a busy box fighting for CPU — there's room to spare even under heavy load. And when we need more capacity, we add nodes rather than overload one. Reliability isn't a slogan here; it's something we measure and keep proving.

Start streaming — free