Local Agent · Audio
A mixer built into the agent.
The agent blends your microphone, background music and an automated host voice locally — one clean mix, before the feed ever leaves your machine. No OBS audio chain, no routing app, no separate mixer to wire up.
Three sources in, one mix out.
Normally, mixing a mic against music and any extra audio means OBS, a set of audio filters, and a bit of trial and error with sliders. The agent skips all of that: it takes your microphone, background music and an automated host voice, blends them locally with amix, and hands the result straight to the encoder.
Because the mix happens once, on your machine, the feed that reaches your channel is already final — the cloud restreams it copy-only, with no downstream re-encode to muddy the levels.
Three inputs, blended automatically.
Your microphone
Captured locally and mixed in at a level that sits under the music and host voice, not fighting them.
Background music
Pulled from the royalty-free genre-radio music library, so what's playing is always cleared for streaming.
Automated host voice
Reads out prompts and events as they happen, so the stream narrates itself without you saying a word.
Every agent-driven stream, mixed the same way.
It's what powers audio on a Stream Games broadcast — the board, the music bed and the host voice calling out rounds — and it's the same mixer behind any other agent-driven stream. Wherever the agent is rendering the picture, it's also handling the sound.
No re-encode downstream. Audio enters the pipeline at the mixer and is encoded once, on your machine. Your workspace restreams that same feed to every connected platform copy-only — the mix you hear locally is the mix everyone else hears.
Give your PC a seat at the table.
Free to run alongside any workspace — including the Free tier.