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- Streaming & recording
Streaming & recording
Recording, VOD, clips and low-latency playback.
- Recording your stream to VOD On supported plans, enable **Recording** on a channel and we'll capture every broadcast to your VOD library while you're live. Recordings respect your...
- Low-latency playback (HLS & WebRTC) Your public watch page serves **low-latency HLS** and **sub-second WebRTC (WHEP)** so viewers see your stream with minimal delay. Most viewers get Web...
- Choosing an ingest setup Stream Repeater accepts one inbound feed and relays it to your destinations. Choose the source that best fits what you are doing. OBS, vMix or a hardw...
- When a destination is offline If one platform is offline while the others are live, the inbound stream is usually fine — the issue is often the destination's URL, key or account st...
- Managing recording storage, retention and clips When recording is enabled and included in your plan, Stream Repeater saves the live feed to your Video Library while you broadcast. Recordings use you...
- Choosing a stable stream bitrate Your encoder should send a bitrate your upload can sustain continuously, with room for normal network variation. A perfect speed test is not a guarant...
- Using failover and reconnect placeholders Failover helps keep a public channel available when the primary source drops. A reconnect placeholder can show a branded slate while the source is rec...
- Protecting recorded VOD and playback links Treat VOD links as access to your recorded broadcast. Share them only with people who should see the content, and remove recordings you no longer need...
- Going-live pre-flight checklist Run this short check before an important broadcast: Confirm the correct channel, title and stream metadata. Check the encoder is sending the intended...
- Troubleshooting Browser Studio Browser Studio uses your browser camera, microphone and screen-sharing permissions to publish directly into a channel. If the studio cannot connect Co...
- Instant Replay and highlight clips Instant Replay uses the recent live buffer to capture a moment without waiting for the complete broadcast to finish. It is useful for game kills, goal...
- Understanding live viewer analytics Live analytics help you answer three different questions: is the channel receiving media, are destinations relaying it, and are viewers actually watch...
- Common encoder errors and fixes Most encoder problems fit one of four patterns: Symptom First check No inbound preview Channel URL, key and encoder output state Video but no audio Co...
- Fixing audio and video sync Audio/video sync issues can be introduced by the source, the encoder or a destination. First decide where the offset appears: in the inbound preview,...
- VOD privacy and download permissions Recordings belong to the workspace and should be handled like any other private business media. Use workspace permissions and the VOD controls to deci...
- Publish with OBS over WebRTC (WHIP) and play with WHEP OBS Studio 30 and later can publish over WebRTC (WHIP) instead of RTMP. It is the lowest-latency way in, and it reaches our media server directly rath...
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